![]() There’s nothing to force them to finish the game once sales start coming in. The worst part of all that being there’s no guarantee the developer will actually finish. The biggest problem with Starbound is the precedent it sets on Steam for indie developers You can sell a blatantly incomplete game with almost none of the content shown in trailers so long as you promise that someday it’ll be added in. It’s very true that you can sink a large amount of time in the game, but that’s only if you can find pleasure in the same menial tasks and basic exploring for dozens of hours. Given how slowly the development team has been progressing, it feels very unlikely that Starbound will reach a point anytime soon where its content will justify its $15 price tag. Right now, for the Beta, it’s $14.99 and Chucklefish states on the store page that “the price will likely change after Early Access.” Typically, after Early Access, the price increases. What if Starbound never progresses any further? Chucklefish pretty regularly updates their website and keeps fans in the loop with what they’re doing, but in these past three years it’s never really felt like Starbound has gotten any closer to a full release, if anything, it’s started to feel like a more complete Beta over time.Īnother worrisome issue with Starbound is its pricing. It’s the “if” in Steam’s Early Access prompt that worries me the most. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development.” – Steam’s Early Access Game “Warning” ![]() “This Early Access game is not complete and may or may not change further. ![]() Starbound on Early Access was never meant to be anything more than a small treat for those who pre-ordered the game, but as more time passes, the more time Starbound will have been a beta than a full game when the full game releases. Six hours was more than enough to tackle the majority of content in the early days of the Early Access. The game really was “pretty fun,” but there simply wasn’t enough content to sustain itself. After all, Chucklefish, the publisher, was more than happy to assure customers that Starbound “was already pretty fun” and “already extremely playable,” and, for what it’s worth, those first few trial weeks weren’t so bad. Three years is a pretty long time for a game to be in Early Access, there’s no getting around that, but maybe the game is still fun. That was three years ago and, by the looks of it, Starbound is no closer to being released today as it was on Decemwhen it was put up for sale on Steam as an Early Access title. Filled to the brim with content and the tools necessary to fully immerse a player, I immediately pre-ordered it, happily awaiting the full release that would soon come in the winter. The trailer was exciting, showing off all these ambitious ideas. Need any other Starbound help? Check out some of our most requested guides below.The moment I first saw the Starbound trailer, I could tell I was watching what could possibly be one of the most enjoyable multiplayer games I’ve ever seen. If you need to regroup, party members can click on each other’s avatars to teleport to each other’s ships. Type in the name of the player you want to invite, and you’ll be socially surviving in no time. ![]() Once you enter the game, you’ll be aboard your own ship. You can invite others to group up in a party with you by clicking the plus sign on the upper left of your screen. If you are trying to play on your local server, simply enter 127.0.0.1. You can check here for a list of active community servers. In the main menu, select “Multiplayer,” and then type in the address of the server you wish to join. To access the game’s multiplayer, the first thing you need to do is start up the game. While Starbound is often focused on surviving alone in the expanse of space, dying from starvation with friends can be just as rewarding as dying from starvation alone. ![]()
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